Saturday, April 2, 2016

ranger danger

OK, so everyone likes to complain about beastmaster Rangers in fifth edition D&D because they're not very optimized. Which is fine, but I also don't like them because their a little boring. This is an archetype about making animal friends. So less of the worrying about action economy and more of the giant wolf mothers. This is based heavily off of the spell planar ally.

from princess mononoke

Geomancer, Ranger Archetype
Geomancy
Starting at level 3, you can perform a 10 minute ritual to summon a little god of the wild. It appears witin 5 feet of you as a beast of your choice, though little gods with a CR greater than ½ your level will not bother to appear. Little gods can speak Common and Sylvan.

When the creature appears, it is under no compulsion to behave in any particular way. You can ask the creature to perform a service in exchange for payment, but it isn’t obliged to do so. The requested task could range from simple (fly us across the chasm, or help us fight a battle) to complex (spy on our enemies, or protect us during our foray into the dungeon). You must be able to communicate with the creature to bargain for its services.

Payment can take a variety of forms. A little god might require you to construct or repair its shrine, kill a rival, or perform a ritual. Some little gods might exchange their service for a quest undertaken by you. As a rule of thumb, a task that takes minutes requires 50 gp/minute, a task that takes hours requires 500 gp/hour, and a task that takes days requires 5,000 gp/day. These payments can change based on the circumstances and nature of the little god; if a task is aligned to the little god's ethos, the payment might be halved or even waived. Easy or nonhazardous tasks might cost less, while dangerous ones might cost more. Little gods don't accept tasks that seem suicidal.

You can also expend spell slots to gift little gods with a measure of immanence; generally, the little god will perform a task that takes a number of minutes equal to or less than the sum of the levels of the expended spell slots.

After the little god completes the task, or when the agreed-upon duration of service expires, the creature dissipates back into the wild after reporting back to you, if appropriate to the task and if possible. If you are unable to agree on a price for the little god's service, it dissipates immediately.

A little god enlisted to join your group counts as a member of it, receiving a full share of experience points awarded.

Once you have performed this ritual, you cannot perform it again until the little god completes its task or dies.

from legend of zelda: ocarina of time


Wild Treaty
At level 7, you can establish a particularly friendly relationship with a certain clan of little gods. Pick a beast you can summon as a little god (such as a raven, brown bear, giant spider, etc.) You can speak to that type of creature as the speak with beasts spell, and all such creatures will be neutral, if not friendly, to you and your allies as long as you do not attack, they are not magically compelled, and you do not actively work against their interests.

Every time you gain a level, you can change your chosen type of beast for another.

Greater Gods
At level 11, pick an elemental, dragon, or fey creature with a CR equal to or less than ½ your level. You can use your Geomancy ability to summon little gods that take the form of that creature. If you meet an elemental, dragon, or fey creature with a CR equal to or less than ½ your level and receive explicit permission from it, you can summon little gods that take the form of that creature, too. Generally, you must perform a favor or pay a price before it will give such permission.

from princess mononoke

Demand Favor
Starting at level 17, you can compel a little god summoned with your Geomancy ability to perform a favor for you that lasts no longer than 1 minute. You must take a short rest before you can use this ability again.