Wednesday, July 1, 2015

monster of the week

one of my players is grumpy I disallow darkvision in my 5e game, so here's a proposal for him.

Dark Elves
by asher levine
unseelie freaks, troglobite fairies, bad-dream cousins of the elves. They are just as beautiful as their surface-swelling relatives, save that they have no eyes. the ones who live deep beneath the Earth are worm-belly white, while the ones who live in caves and venture to the surface are shades of dark grey. Their clothes and art are heavily textured, because they cannot truly see. Their fashion is designed to disturb those who can; their Knights Verso wear backwards armor and paint eyes on the back of their head.

The ruler of the dark elves is Lord Fathom, who dwells at the bottom of the earth. He knows what the dead know--every soul passing on to the Hereafters must give him a single secret. His honor guard is Lord Fathom's Forty, the evilest, strangest, and most powerful of the dark elves. They are renowned and hated on the surface, famous for stealing the Little Moon and killing the Red Dragon and the White Worm.


  • Ability Score Increase: Your Dexterity score increases by 2 and your Charisma score increases by 1
  • Age: Around 700.
  • Alignment: Whatever you please
  • Size: Your size is Medium. Because your skeleton is cartilaginous, you can squeeze through spaces as a Small creature. 
  • Speed:  Your move speed is 30 ft.
  • Weird Knowledge: You cannot see, but you have blindsight out to 30 feet.
  • Keen Senses: You have proficiency in the Perception skill. When you make a Wisdom (Perception) check to smell something, add double your proficiency bonus.
  • Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
  • Sleep: You can't sleep, no matter how much you want to. You instead slip into a semiconscious fever dream; 4 hours counts as 8 hours of sleep, and you remain aware of your surroundings during this time. 
  • Languages: You speak English/Common and Ara Gorash/Deep Speech. You can only read textured scripts, because you are blind. This is rare on the surface.
  • Sunlight Sensitivity: You have disadvantage on all checks, saving throws, and attack rolls in direct sunlight. Shade and heavy clothing remove this effect.
  • Uncanny: You can cast the Thaumaturgy cantrip.

1 comment:

  1. Lovely. Darkvision always bothers me in game, because it takes away from the atmosphere of having torches, as well as the fear of running out of light in some horror genres.

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